FAQ
Does Aquafloat include a player swim system?
No, Aquafloat does not currently include a player swim system.
However, you can get a Free player swim system here that works great alongside Aquafloat!
Can I make my own Floating Objects?
Yes! See the Custom Floater Setup page.
Can I make my own Custom Water Vehicles?
Yes! See the Aquafloat Seat and Aquafloat Motor pages for more details.
I recommend starting with a Jet Ski or Innertube prefab and altering it to your liking.
How do I turn off the Wire Box Visuals in the Scene View?
You can toggle off the Gizmos for each script type by using the Gizmos button in the top right of the Scene Window.
Click the arrow to open up the list of Gizmos. From there click the check boxes next to each of the Aquafloat scripts you want to hide. You can also click the Icon to toggle off just the icon and not the wireframe.

Will Aquafloat work with "Better Object Sync" and other alternate syncing prefabs?
No. Not out of the box.
Due to the physics calculations only being performed for the owner of the object, the object positions won't be properly synced all the time. You can remove this effect by commenting out if (!Networking.IsOwner(physicsObject)) return;
line in the Floater.cs
script.
Just removing this line does not mean the syncing will work well with complex physics interactions present within this prefab. Additional work may be required.
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