Water Flow Forces
Zones that push floaters around the water.
Basic Setup
Place a StaticFlow
prefab around the water you wish to apply force in a direction
You can specify the direction of the force in the inspector, or you can drag the arrow that appears when the flow is selected.
The longer the arrow, the greater the force that will be applied in that direction.
Warning: The flow force direction uses global coordinates so rotating a
StaticFlow
will not change the flow direction.
How Flow Forces Work
Only Floaters
that are inside a FlowForce
Trigger and are in the water will have the FlowForces
applied to it.
Once the Floater
is no longer in the water, FlowForces
will no longer apply.
By default you can have up to 10 overlapping FlowForces
at one time
If you really need more, you can change the limit in the
Floater.cs
script
Included Flow Forces
StaticFlow
pushes floaters in a single specified direction.FlowRepulsionPoint
pushes floaters away from the specified point. The closer to the point the greater the repulsive force.Tip: You can make the
MaxForce
negative to pull floaters inwards instead of pushing outwards.
Creating Custom Flow Forces
You can easily make your own FlowForce
scripts!
Make a new script that inherits from the
FlowForce
parent class instead ofUdonSharpBehavior
Look at the
FlowRepulsionPoint.cs
script and grab theOnTriggerEnter
andOnTriggerExit
functions, or make your own.Add the required
GetFlowForce(Floater floater)
function. This function should return the final Vector3 force that will be applied to the Floater.
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